Thursday, December 23, 2010

halo reach forge!

this is long over dueWeapons, Human
  • Assault Rifle
  • Designated Marksman Rifle
  • Frag Grenade
  • Grenade Launcher
  • Magnum
  • Rocket Launcher
  • Shotgun
  • Sniper Rifle
  • Spartan Laser
Weapons, Covenant
  • Concussion Rifle
  • Energy Sword
  • Fuel Rod Cannon
  • Focus Rifle
  • Gravity Hammer
  • Needler
  • Needle Rifle
  • Plasma Grenade
  • Plasma Launcher
  • Plasma Pistol
  • Plasma Repeater
  • Plasma Rifle
  • Spiker
  • The target designator didn't make it into Forge World. Ferrix is sorry...
Armor Abilities
  • Active Camoflage
  • Armor Lock
  • Drop Shield
  • Evade
  • Hologram
  • Jet Pack
  • Sprint
Vehicles
  • Banshee
  • Falcon
  • Ghost
  • Revenant
  • Scorpion
  • Shade Turret
  • Mongoose
  • Warthog
  • Wraith
  • Civilian Vehicles didn't make it into Forge World. Ferrix is very sorry...
Gadgets
  • Explosives
  • Fusion Coil
  • Land Mine
  • Health Station
  • The Health Station is a standalone object and can be placed anywhere.
  • Powerups
  • *Custom Powerup
  • *Active Camo
  • *Overshield
  • Cannons Men
  • Vehicle Cannon, Man the vehicle cannon, man is larger and more powerful than the regular cannon, man. Confirmed by Ferrix.
  • Cannon, Man the cannon, man is smaller and less powerful than the vehicle cannon, man. Confirmed by Ferrix.
  • One Way Shield 2
  • One Way Shield 3
  • One Way Shield 4
  • Special FX
  • Colorblind
  • Next Gen
  • Juicy
  • Nova
  • Olde Timey
  • Pen and Ink
  • Purple
  • Green
  • Orange
  • Shield Door, Small
  • Shield Door, Medium
  • Shield Door, Large
  • Teleporters
  • Reciever Node
  • Sender Node
  • Two Way Node
  • Each node can be set up to either allow heavy vehicles, players, light vehicles, or air vehicles to pass through. The area of effect can also be changed. Unlike in Halo 3, there is no set point for where you exit a reciever node or a two way node. Whichever direction you pass through the sender node of the two way node is the same direction you will come out of the reciever node of two way node.
  • Toys
  • Die
  • Golf Ball
  • Golf Club
  • Kill Ball
  • Soccer Ball
  • Tin Cup
  • Lights
  • Light, Red
  • Light, Blue
  • Light, Green
  • Light, Orange
  • Light, Purple
  • Light, Yellow
  • Light, White
  • Light, Red, Flashing
  • Light, Blue, Flashing
  • Light, Green, Flashing
  • Light, Orange, Flashing
  • Light, Purple, Flashing
  • Light, Yellow, Flashing
  • Light, White, Flashing
  • Barricades
  • Camping Stool
  • Crates
  • Sandbags
  • Street Cone

Spawning
  • Initial Spawn
  • Respawn Point
  • Initial Loadout Camera
  • Respawn Zone
  • Respawn Zone, Weak
  • Respawn Zone, Anti
  • Safe Area Boundaries
  • Kill Area Boundaries
Objectives
  • *Infection Safe Area
  • *Headhunter Score Areas
  • *King of The Hill; Hill
Scenery
  • No known objects at this time...
Structure








- Building Blocks
  • Block, 1x1
  • Block, 1x1, Flat
  • Block, 1x1, Short
  • Block, 1v1, Tall
  • Block, 1x1, Tall and Thin
  • Block, 1x2
  • Block, 1x4
  • Block, 2x1, Flat
  • Block, 2x2
  • Block, 2x2, Flat
  • Block, 2x2, Short
  • Block, 2x2, Tall
  • Block, 2x3
  • Block, 2x4
  • Block, 2x4, Flat
  • Block, 3x3
  • Block, 3x3, Flat
  • Block, 3x3, Short
  • Block, 3x3, Tall
  • Block, 3x4
  • Block, 4x4
  • Block, 4x4, Flat
  • Block, 4x4, Short
  • Block, 4x4, Tall
  • Block, 5x1, Short
  • Block, 5x5, Flat
- Bridges and Platforms
  • Bridge, Small
  • Bridge, Medium
  • Bridge, Large
  • Bridge, XLarge
  • Bridge, Diagonal
  • Bridge, Diag, Small
  • Dish
  • Dish, Open
  • Corner, 45 Degrees
  • Corner, 2X2
  • Corner, 4X4
  • Landing Pad
  • Platform, Ramped
  • Platform, Large
  • Platform, XL
  • Platform, XXL
  • Platform, Y
  • Platform, Y, Large
  • Sniper Nest
  • Staircase
  • Walkway, Large
- Buildings
  • Bunker, Small
  • Bunker, Small, Covered
  • Bunker, Box
  • Bunker, Round
  • Bunker, Ramp
  • Pyramid
  • Tower, 2 Story
  • Tower, 3 Story
  • Tower, Tall
  • Room, Double
  • Room, Triple
- Decorative
  • Antenna, Small
  • Antenna, Satellite
  • Brace
  • Brace, Large
  • Brace, Tunnel
  • Column
  • Cover
  • Cover, Crenellation
  • Cover, Glass
  • Glass Sail
  • Railing, Small
  • Railing, Medium
  • Railing, Long
  • Teleporter Frame
  • Strut
  • Large Walkway Cover
- Doors, Windows, and Walls
  • Door
  • Door, Double
  • Window
  • Window, Double
  • Wall
  • Wall, Double
  • Wall, Corner
  • Wall, Curved
  • Wall, Coliseum
  • Window, Coliseum
  • Tunnel, Short
  • Tunnel, Long
- Inclines
  • Bank, 1X1
  • Bank, 1X2
  • Bank, 2X1
  • Bank, 2X2
  • Ramp, 1X2
  • Ramp, 1X2, Shallow
  • Ramp, 2X2
  • Ramp, 2X2, Steep
  • Ramp, Circular, Small
  • Ramp, Circular, Large
  • Ramp, Bridge, Small
  • Ramp, Bridge, Medium
  • Ramp, Bridge, Large
  • Ramp, XL
  • Ramp, Stunt
- Natural
  • Rock, Small
  • Rock, Flat
  • Rock, Medium 1
  • Rock, Medium 2
  • Rock, Spire 1
  • Rock, Spire 2
  • Rock, Seastack
  • Rock, Arch
- Grid
  • The grid is a standalone object that costs $100 and is shown in the image above. It is a solid object, but objects do not snap to the lines on the grid, it is simply for visual usage and can be placed anywhere on Forge World.
* = I do not know the true location or name of this object.









Additional Facts Regarding Forge World's Objects
  • The grid shown in the image at the top of the thread, and in the object list is a solid object.
  • The Revenant is a brand new vehicle that is somewhat like a cross between the ghost and wraith.
  • There are now two types of barriers; one being named a low volume barrier, and the other being named a high volume barrier.
  • The low volume barrier acts like a hill in King of The Hill or a spawn area, except the low volume barrier sets up a barrier that if passed, will warn players to get back to the battlefield within 10 seconds or they will die.
  • The high volume barrier is a more deadly version of the low volume barrier that acts as a death barrier, so when a player passes the set area, that player will die instantly with no warning.
  • Players cannot swim...
  • The teleporters can be edited to allow players, heavy vehicles, light vehicles, and air vehicles to pass though them. Each option can be either enabled or disabled.
  • Teleporters can now be edited to increase the size of the teleporting effect. The size of the physical teleporter will not be changed, but the area of effect will either increase or decrease.
  • Armor abilities can now be placed in forge, and just like a weapon, a player can pick them up and swap out their current armor ability for a new one.
  • Every object has three different physical states, whether it is physical, whether it can be placed in the air when let go of, or whether it can fuse itself into other objects like with ghost merging or no-clip merging.
  • The budget that you start out with on a blank canvas version of Forge World is $10,000. That is almost 7 times more than what we were given on Sandbox.
  • There is no OLN on Forge World, each object has a set number of objects within its group that can be placed. This number is kept track of, and the player can refer to it at any time.
  • There are roughly 150 different objects on Forge World, not including the objective items, spawns, teleporters, and any existing items from Halo 3.
  • The respawn points now display a holographic spartan character above them.
  • There is a new objective item named the Infection Safe Zone.
  • Scenery type objects such as rocks are now placeable.
  • There is enough budget and objects on Forge World to build a decently sized map that covers the entire World.
  • There are 8 placeable Falcons.
  • There are 4 placeable Scorpions.
  • There are no civilian vehicles on Forge World.
  • Only mongooses can change color.
  • The target designator didn't make it to Forge World but will still be featured in othermultiplayer maps.
Here are the wallpapers






THE 1600 MICROSOFT POINT GIVEAWAY (OR THREE MONTHS OF XBOX LIVE) IS STILL GOING ON, UNTIL JANUARY 20TH 2011. TO ENTER EMAIL ME HALO REACH WALLPAPERS
(EMAIL THEM TO: godsjedi01@gmail.com


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