Sunday, November 21, 2010

halo reach armor ability's guide

there has been 6 halo games ever made. None of them had armor ability's so lets talk about halo reach armor ability's, how to use them, when to use them, which ones to use when and all that good juicy stuff. First lets talk about armor lock
                                             when armor lock is activated it locks your armor stops you from moving and makes you invincible for about 6 seconds, you can let get out of it at any point in time, but if you hold it to the end you give out an emp blast, that will drop the shields of any one standing close to you and disable any vehicles close by. The times you should use it is: when you are playing defense on capture the flag (here is a guide to capture the flag: http://haloreachskillz.blogspot.com/2010/11/halo-reach-capture-flag-strategy-guide.html) or if your opponent has rockets or if you are getting kill by vehicles a lot or for just general  use





active camouflage  gives you the ability to turn invisible, it lasts for about 15 seconds, the down fall to it is you can still be seen even with it on, and if you move to fast you are almost completely visible, plus it jams your radar and others around you. It isn't good for much but ambushing your opponent's

 


the jet pack is not only fun to use but incredibly use full in a lot of case's. The jet pack lasts for about 6 seconds, depending on how you use it. Its best to use it in bursts rather then holding down the button, you will cover a lot more ground using it in bursts. It will say your life if you are falling, and its harder to get shot in the head if your above your opponent, you can even skyjack a banshee if you are good enough. You will always cover more ground if you have a jet pack so you should use it if you are playing a offence in capture the flag
  



sprint is a very use full armor ability as well, and it is set as a default load out in slayer pro. It is also like the jet pack good for offence in capture the flag, also a great armor ability to use with an energy sword, it helps a lot even though its very simple


evade is an incredibly use full armor ability not only does it help you get around fast like sprint, but it is almost impossible to get hit if someone is shooting at you. You can use it twice before you have to wait for it to charge back up. It is best used in getting away from that person shooting you, or in capture the flag defense of offence, or if you just trying to get away from that pesky warthog driver. Also like sprint its great to use with the energy sword


hologram is no the best of the armor ability's bet can be proven very useful in some case's. If someone is snipping you and you get to cover you can send it out as a diversion for you to get closer to that power weapon or closer to him :). it recharges a couple of seconds after you use it, but you cant have to of them out at once


So thats all there really is to know about the armor ability's in halo reach


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